Saving
- People
- 0
- Jobs
- 0
- Money
- §0
- Happy
- 50%
- Wants
- HSI
Found a town
Plot · about 1.85 km across, with its real hills, rivers and coast.
Sign in to found a town (free)
You already run a town. Go to your town
Welcome, mayor
- Roads from the town hall: drag to draw.
- Homes, shops and industry: drag a rectangle next to a road.
- Power: a solar farm or coal plant within 3 squares of your roads or buildings.
- Water: a water tower, or a pump beside a lake or river, so homes can grow past the first houses.
Your town grows a week every 5 minutes, even while you are away. Run a road to the edge of your plot to join a neighbour: joined towns grow faster.
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Mayor {name}
Asleep: the mayor has been away, so time has stopped here
Ruins
a week
Week {n}
· next week in {t}
· joined to {n} by road
{n} people
joined
No towns next door yet.
{n} plots next door are free: tell a friend.
not enough money
Nothing to do here
Not enough money. Wait for taxes to come in.
That spot is taken. Bulldoze it first.
That is water. Only roads (bridges) can go on water.
Too steep to build that here.
A pump has to stand beside a lake or river.
That can't be built.
That is outside your plot.
Look
Road
Homes
Shops
Industry
Park
Power line
Solar farm
Coal plant
Water tower
Water pump
Bulldoze
Tap a spot to see what it needs. Drag to turn the view, pinch or scroll to zoom.
Drag to draw a road (§{cost} a square, 5× over water). Roads must join the town hall.
Drag a rectangle of homes (§{cost} a square), within 3 squares of a road.
Drag a rectangle of shops (§{cost} a square). Shops need people nearby.
Drag a rectangle of industry (§{cost} a square). Jobs, but smoke lowers land value around it.
Parks (§{cost} a square) raise land value and make people happier.
Power reaches 3 squares from roads and buildings. Power lines (§{cost} a square) carry it across wider empty land.
A solar farm (§{cost}) powers about 60 lots. Clean, small.
A coal plant (§{cost}) powers about 200 lots, but its smoke lowers land value.
A water tower (§{cost}) supplies the area around it once it has power.
A water pump (§{cost}) beside a lake or river supplies a wide area once it has power.
Drag to clear an area (§2 a square).
Empty landRoadHomesShopsIndustry
ParkTown hallCoal plantSolar farmPower line
Water pumpWater towerRubble
level {n}
The seaFresh water
Flat landGentle slopeSteep slopeToo steep for buildings
Needs:
a road joined to the town hall within 3 squares
power
water to grow bigger
a nicer area (parks, water, less smoke)
more demand (see Wants)
Growing
As big as it gets
Land value
See this spot on the real map
Link copied
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Renamed
Type the town's name exactly to give it up.
You gave up a town recently. You can found a new one in {n} days.
Loading the real land…
This plot is mostly water. Go back and pick one with more land.
Tap where your town hall goes, name your town, and found it.
Town hall placed. Name your town and found it.
The town hall needs flat, dry land.
Give your town a name of at least 3 letters.
Founding your town…
Nothing is near it to power. Put it within 3 squares of a road or building, or run a power line to it.
It needs power to work. Put it near a road or power line that has power.